Now that I have 1 teeny tiny game under my belt, it’s time
to jump back into the dojo. I have a
couple choices to make.
Based on
last week’s partial game, I’m going to mostly follow the internet’s advice and
switch up my perspective 75-point list:
Armored Korps or steam cold killers:
·
Sorscha
(S1 +29)
·
Bombardier officer (Free)
·
Sergeant Dragos Dragadovich (-6)
This is a
balanced force with some interesting threat vectors and buff targets. I do not know which of the 3 mercenary solos
works best. Gorman (I own the recent
mini crate edition) can shut down a battle engine with blind, rust a construct,
and hold flags tolerably well. Orin
covers antimagic and blows through units using chain lightning (particularly
good on feat turn.) Saxon gives
pathfinder, an ok gun, and contests well with tough and stealth. Any suggestions are appreciated.
As to a
pairing, I’ve been wandering around with a variety of options. I’ve mostly settled on Old Witch II in jaws
of the wolf. I looked at butcher 1 with
a jack gunline but it lacks defenses and would probably get shot off the
board. Here is my tentative dojo list:
Jaws of
the wolf or no shoot for you:
·
Old Witch II (+27)
·
Yuri the axe (Free)
Decimators
can push heavies out of zones and get surprisingly mobile by following up on beat
back. Alexia’s ability to deliver RFP
and create solos in some matches can win games, assuming OW can protect
her. On feat turn OW turns the
decimators up to 9 or 10 with rerolls on all those shots. I am fond of the fact that if OW is standing
in front of victor she gets to pick deviation direction for his shots—which can
be a huge problem for some bricks.
Regardless, I have a lot of collecting to do before any of this hits the
table.
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