Last week I got together with a friend to play a small
game. We are both out of practice
looking to put in whatever gaming we can manage. Jayson forgot his models so I made him a 25-point
list on the fly.
My List:
·
Kommander Sorscha (+29)
Jayson’s list:
·
Orsus Zoktavir, the butcher of Khardov (+28)
·
Yuri the axe (Free)
This was not a hardcore game.
It was a game for out of practice fans needing to get our toes wet. We dumbed the scenario and terrain down. Jayson wanted some time playing games with
adults. I wanted to test out some
concerns regarding Sorscha and demolition Korps. We used my winter themed 4x4 play mat with a
tree in the dead center marking the only scoring zone. The left side had a bunker situated between 2
straggling forests. The right hand side
featured a couple of ruins. We knew the
center would become a grind-fest—the objective was just to get our brains used
to playing on a board with real minis again.
1.
Jayson won the roll and chose to go first. He broke his list into 3 groups with Yuri and
a decimator on the left, Butcher and the juggernaut in the middle, and the widowmakers
with the second decimator on the right.
I decided to throw everything at the objective. I placed the demolition korps slightly to the
right with the jacks continuing my red wall to the left. The Kovnik stood in the middle of the 2
groups with Sorscha behind her jacks. I
am so used to thinking of her as a super solo that I almost placed her with the
jacks outside her control range but fixed my error at the last minute.
2.
Turn 1, everybody ran forward on both sides
except the Kovnik, who put desperate pace on the MOW. Side note, I hate, hate, hate, the fact that
it takes his action for this benefit.
3.
Turn 2, Jayson moved up with his jacks. The decimators blew the arms off my
juggernaut, pushed a marauder back, and killed a MOW. His juggernaut ran to the objective.
Widowmakers fired away doing a couple points of damage to the 4 remaining
demolition korps. Butcher cast iron
flesh on himself. I reviewed the
situation and found that butcher on armor 20 is near unkillable for
sorscha. I would have put a dent in the
big guy but not enough to kill him. So
Sorscha moved up and feated on his entire army except for Yuri and a couple
widowmakers. She dropped a scout with a
hand cannon shot and hit butcher with tempest, knocking him down, finishing by
moving back enough that when butcher shook the affects she would be out of
charge range. The Kovnik walked forward
putting desperate pace on the MOW—again.
The MOW charged the objective (1 had to run lacking LOS) and did 23
damage to the contesting juggernaut. My remaining
jacks ran forward, trying to get a line on the enemy for next turn.
4.
Turn 3, Jayson had butcher shake all affects,
dropped his feat, and charged to kill a second man-o-war. Two widowmakers brutally gunned down the
kovnik on raw dice. His armless
juggernaut head-butted one of the demolition korps, leaving it knocked down but
alive. A decimator finished off the
juggernaut with a couple dozer shots.
The other dozer took shots on Sorscha and missed (defense 18 for the
win.) On my turn, the demo korps
finished off the juggernaut. Sorscha
cast boundless charge on a marauder who slammed one of the decimators 1
inch. I scored 1-point on the objective
and we called the game due to time and work.
Takeaways:
1.
Demolition corps are brutal—even more so on the
charge. However, they need desperate
pace to get in range. If they keep
shatter after the CID, they are going to completely wreck face. I am going to love trying them with their
command attachment.
2.
Getting out-threated by decimator guns was…not
good. Hocestbellum was right. I need something that threats more than 8
inches on the charge—which means range.
I was going to skip the bombardiers on account of resolving all that
blast damage but now I think they have to come back in.
3.
The Kovnik, while being my least favorite MOW
piece, is helpful. I’ll re-work the main
list to include one to give the demolition korps a boost. After turn II though, I cannot expect him to
stick around sadly.
4.
I just need to play games. It is not even a question of “reps.” When you
forget to check if your jacks are in control range at deployment you are really
starting at the bottom. I’m going to
test smaller list elements until the MOW CID update goes live and then it’ll be
time to lock the list down and get some actual reps started.
This was a
great experience. I can play—I just need
to get back in the swing of things. Next
up, revising my current test list and dojoing a pairing.
No comments:
Post a Comment