Sunday, March 4, 2018

Big plans for big red


One of my goals for this year is to play in at least one tournament or warmachine event.  I used to play in monthly tournaments ranging from magic to 40k to warmachine.  Lately though, what with the demise of my FLGS’s PP league and associated group, I’ve been reduced to vicariously watching others play through the inter-tubes.

 

              It turns out that another local store has occasional PP events—no regular gaming there but I’m going to reach out and see if we can work on that.  I figure at this point I’ve done enough complaining over how PP has chosen to run MKIII.  That’s all well and good in the abstract but at some point, I have to draw steel in the world they have wrought.  That requires me to accomplish a couple goals.

·       I have to get comfortable playing in the SR format.  Most of my games in this edition have been at 50 points or less with narrative campaign scenarios or journeyman league games.  Playing timed games with a full 75-point list means I have to get at least minimally proficient with the upcoming SR rules.  That’s going to take some reps.

·       I have to build 2 lists that I can handle in timed turns that are somewhat competitive.  What with my visual impairment, giant spam lists are a no go.  I need smaller model count lists that use clear strategies so I don’t clock myself.  I’m probably going to be asking my opponent to mark my cards—war room is entirely inaccessible for us blind folk—so I’m going to want to minimize the hassle for them.

·       I’m going to have to pick up a laminator so I can print and create my own cards.  I own plenty of top loaders—I just need to make sure everything is current.

·       I need to figure out what material components I need to bring other than models, cards, dice, dry erase markers, and measuring sticks.

·       I need to find a way to carry and deploy my list(s) quickly.)

·       I need to make sure my lists are fun to play since I’m probably going to lose a lot in the beginning.

 

So, here’s my first list.  I want something that has a chance against Cryx and other random nonsense.  It assumes that the end of the AK CID represents the upcoming game state.

 

Armored Korps

·       Kommander Sorscha +29

·       Marauder (-11)

·       Beast-09 (-18)

·       Man-o-War Demolition Corps (Full -14)

·       Sergeant Dragos Dragadovich (Free)

·       Koldun Kapitan Valachev (-4)

·       Lady Aiyana & Master Holt (-8)

·       Hutchuk, Ogrun Bounty Hunter (-6)

·       Battle Mechaniks (Min -3)

·       Battle Mechaniks (Min -3)

·       Greylord Forge Seer (-4)

·       Grolar (-18)

·       Greylord Forge Seer (-4)

·       Marauder (-11)

 

This list has several ways to deal with incorporeal through A&H applying their buff to the demolition corps or Beast 09 as well as the two marshalled jacks who already have magic weapons.  The demo corps with shatter will wreck things on Sorscha’s feat turn.  The grolar and Hutchuck can set up assassination runs with knockdown.  The mechanics can repair and score as well as providing advanced move to all three of the MOW elements.  Sorscha is a threat all on her own.  It is small enough that I should be able to handle the movement easily.  I even have movement trays for the units.

              I’ll probably throw this out to the larger community once I have a pairing set up.  I need to figure out something to deal with more attrition-based lists.  As always, feedback is welcome.  I keep trying to rearrange the 12 points of Hutchuck and mechanics—mainly the mechanics—to see if I can build something more flexible.

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