Have you
ever had one of those moments that forces you to fundamentally reconsider your
goals? I had such a moment last week. It was a sad and joyful realization—the kind
that makes you happy you have found the truth but sad it took you so long to
get there.
I have spent
the last 5 years seeking group wargaming opportunities—mostly through war
machine and Warhammer 40k. I caught the
original bug at a hole-in-the wall gaming store 16 years ago. I loved learning every aspect of the game from
the challenge of matching wits with my opponent to the hobbying side to the world
lore. That initial foray into competitive
wargaming grew into a thirst for high-level play that I have sought to slake ever
since.
I should point out here that wanting
something doesn’t make the desire reasonable, actionable, or achievable. It is all-too easy to rationalize our goals
based on the outcome rather than critically looking at what it will take to bring
the dream to fruition. I dropped 40k
back in 2012. I bounced around war
machine and FOW with a smattering of magic after that—hoping against hope that
I could find that lost mantle of competitive play—the perfect alchemy of fight,
friendship, and fun. The seed did not
grow. All my attempts were thwarted.
Stores
closed; leagues ended; jobs changed; and the empty recreational hole in my life
remained unfilled. Then last year GW
brought out a new edition. Desperate for
a competitive outlet, I researched my prospects and found an undiscovered local
40k community, a worthy army, and a painter/assembler to take my cash. That was all it took to drop me back into GW’s
clutches. To their credit, they’ve embraced
their customers, built a great rule set, and really turned the company around. I dropped my tax return into an adeptus
custodes army, shipped it to a painter ‘R’ recommended, and started listening
to podcasts. I was going to do it! I was going to triumphantly reenter the arena
after 7 long years. I was finally going
to step into the squared circle again.
Then
reality started to pick away at my carefully constructed dreams. Further inquiries revealed that the local
store only took event registration through face book—a company I swore off
using years ago. I got the custodes back
and they were shattered—requiring a return to the assembler and a significant
re-build. Some of that was due to a bad
packing job but most of it was due to far more delicate design than I had been led
to believe. I got the rebuilt models
back last week. After a solid re-working,
30% of the figures were broken or damaged despite the use of magnets, custom
cut foam, and an excellent packing job.
I looked at a couple thousand dollars in parts and labor, hundreds of
hours of research, a dream long denied and wondered how I got to this point. All my problems could have been avoided if I
had researched more. If I had stepped
back and really done my homework, I could have saved myself 9 months of disappointment
let alone the material costs.
First,
let’s talk about what I need to play any wargame competitively in open play. I’m blind so my needs are similar to most
players’ requirements but very particular in some aspects.
·
I need a game with quality accessible rules that
I can practice and consume. This means I
need a rule system I like, that is available in an accessible electronic format
(usually PDF or word), and an update/FAQ vector that is also accessible.
·
My models need to be able to take some ruff
handling in transport and on the table—preferably with as little conversion as
possible. Since I can’t see, I interact
with the game on a purely tactile level.
Easily broken bits, week joints, and poorly balanced models are guaranteed
to suffer constant mishaps as I move them around and find them through the
course of setting up, playing, and putting them in the case again.
·
I need a somewhat local gaming community that I
can regularly access for games and league/scenario play. That community needs to be friendly enough
that my particular issues are not a deal breaker.
·
If the game requires it, I need a dependable
painter/assembler that fits my budget and grasps my particular needs (strong
assembly and affordable fee structure holding the top spots in that list.)
·
I have to
have a competitive format that is forgiving of my fumble-fingered play. War machine in its current form (steam roller…masters…etc.…)
is a good example of a game I’d love to play but that is too unforgiving in its
precision.
·
I have to be able to use a model roster of
manageable size—usually 50 models or less.
This keeps the variables and turn length down to a workable
complexity.
A close reading of those requirements
shows my needs have not changed over the years.
What has changed are my standards and my access to certain resources—especially
local painters/assemblers and a regular gaming group. As I have gotten older, I have grown to want
the best in life such as a professional paint job, quality opponents, and a
place to fit in—a community to join if you will. I want to be able to relive my glory days
with ‘R’ and the crew traveling over the weekend to kick ass and take names or nurse
my wounds over an adult beverage.
That last bit is
the most important. I want to be part of
a community of friends where I am a member in good standing. I want that sense of fraternity and camaraderie
back. I think in this instance I let those
hopes and dreams push me to a rushed decision.
I am not lonely—far from it. I
have fewer close friends than I used to though.
I have changed; our friends have changed; and our friends’ group has
evolved as careers and family units have reconfigured themselves. I used to game every week—in person—at least
twice. I used to spend at least 2 hours
a day talking about gaming or actively researching game related material when I
couldn’t actually sling card stock or put little dudes on the table. At one time it was 40k. Then it was dragon storm. Then it was dragon dice. Gaming used to be my social outlet, my
creative wellspring, and my reaffirmation…and then it wasn’t. People moved.
My work schedule changed. A
couple of my usual compatriots just cut ties without notice. All of the sudden gaming was a once or twice
a month kind of thing. My circle of
friends got smaller—better—but smaller.
How does that song go? “don’t it always seem to go; you don’t know
what you’ve got till it’s gone.” Yeh,
that feels about right.
After a couple days moping around
the house brooding, I see where the mischief happened. I predicated my happiness on other people and
material things over which I had no control.
I valued competitive play over social interaction and a creative
outlet. While the lesson was expensive
in terms of time and money, I think I got off easy. I am going to seek out some gaming and
creative outlets that are not dependent on others. I have been looking at doing a podcast for a
while. I have been thinking about
running an online gaming group using the dungeon world system. These are within my power. These are things I can do on my own terms. I am going to stop thinking about the way
things were and start focusing on how I can make better use of the way things
are.
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