Wednesday, October 10, 2018

Unto the fields of WWII


Saturday, I return to the fields of WWII with my 4th Indians.  WMTG and I are going to slug it out before gaming.  I’ll have read the rules at least once since WMTG kindly transcribed the details to google for universal access.

 

My list:

 

HQ:

25-points

Two Rifle teams

 

Combat Platoons:

·       Four Rifle Platoons

HQ plus three squads for 175-points=700-points

HQ consists of a command rifle/MG team, a light mortar team and an AT rifle team

Each squad consists of two rifle/MG teams

 

Brigade Support Platoons:

·       One MG Platoon

HQ plus two MG sections for 145-points

HQ consists of one Rifle team

Each section consists of two heavy MG teams

 

Divisional Support Platoons:

·       One platoon of Royal Artillery antitank portee

HQ plus four 2 pounder portees for 180 points

HQ consists of a rifle team and a truck

These guys are 8th Army, and are Confident Veteran.

·       One platoon of anti-aircraft artillery

HQ section and four Bofors AA guns for 175 points

HQ section is a rifle team.

These guys are 8th Army, and are Confident Veteran.

 

Infantry and Gun Team Stats:

Rifle Team:

Range 16”, ROF 1, AT 2, FP 6

Rifle/MG Team:

Range 16”, ROF 2, AT 2, FP 6

Light Mortar Team:

Range 16”, ROF 1, AT 1, FP 4+, Can fire over friendly teams, can fire smoke

AT Rifle Team:

Range 16”, ROF 1, AT 4, FP 5+, Tank Assault 3

Heavy MG Team:

Range 24”, ROF 6, AT 2, FP 6, ROF 2 when pinned

Range 40” Bombardment, no AT or FP value.  Cannot do much against hard targets, but can tear up and pin down soft targets.

Bofors AA Gun:

Immobile, Range 24”, ROF 4, AT 6, FP 4+, Anti-aircraft, Turntable

 

Vehicle Stats:

 

Trucks and tractors:

Wheeled, no armour

Bofors Portee:

Wheeled, no armor, AA machine gun, Tip and Run

Bofors gun – Range 24”, ROF 3, AT 6, FP 4+, No HE, Portee

2 pounder Portee:

Wheeled, no armor, AA machine gun, Tip and Run

2 pounder – Range 24”, ROF 3, AT 7, FP 4+, No HE, Portee

 

This gives me a nice versatile force at 1250 points that can take and hold objectives while not throwing too many points into artillery.  Now…on to homework—I mean reading the rules—again😉

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