It has
been brought to my attention that I made a significant oversight in my list
construction commentary regarding my last journeyman league session. It turns out that Man-o-War demolition corps
do not in fact have combined melee attack.
My apologies to anyone I may have misled. Credit to Esper for the catch.
This
highlights one of the personal challenges I face dealing with the edition shift
and dynamic updates. This being my third
iteration of warmahordes, I have a lot of outdated model profiles rattling
around en la cabesa. For example, MAT 8
was a lot more prevalent in MKI than now a days. I have to constantly pulse check not only
what has changed between MKII and MKIII but what has changed since MKI as
well. Add to this the fact that my first
impressions of 3rd Ed came from the unofficial official spoilers
and—well—Fury maybe not so smart as he think he is.
This
particular mistake points out how easy it is to screw up a game—even when you
have the cards for reference. My
opponents were holding my cards and did not notice the error either—which is no
mark against them—it is not their job to fact check my assumptions. Apparently I assumed that since bombardiers
have CRA and shock troopers have CMA, demolition corps get CMA too…right? This was entirely my fault and does not seem
to have arisen from any source material—I just got this one dead wrong.
From my limited experience on the
field of honor and reading multiple forums, honest misunderstandings are a
bigger issue than in previous editions—partly for the reasons I have
mentioned—and partly because war room, battle college, dynamically updated
text, and the physical cards do not always agree. I cannot “read” my cards or war room (which
does not work with the iPhone’s voice over function.) So I end up defaulting to Battle College when
I need to reference unit abilities. This
is an imperfect solution but one that generally gets the job done.
While PP
has said that they will make every effort not to muck with published material
unless absolutely necessary, I worry that this sort of floating oversight
problem may become more of an issue as theme forces alter balance levels and PP
seeks to correct the game state. A
certain amount of post-release-editing was bound to happen what with the sheer
number of models and rules requiring consideration. I have been happy with this edition’s design
choices in broad strokes—so I am inclined to cut Privateer press some
slack—Skorne’s
upcoming rewrite notwithstanding. That being said, when I hear people asking if
a physical card differs from war room it makes me wonder how much dynamic
updating is going to take place every six months and how that frequency will
affect the community.
A final
thought regarding demolition corps. If I
have this right, Hammer boys are P+S 16 with critical freeze. Apparently an increase of one point, the loss
of critical freeze and -2 power nets shock troopers combined melee attack,
shield wall, higher armor, and a limited ranged option. This does not feel equitable—doubly so since
apparently demolition corps are the only Man-o-War unit not to have a combined
attack skill. I am going to continue
playing them—if nothing else the models are awesome—but I am unimpressed.
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