The armored corps CID is up and
life is…interesting. After going back
and forth with some people on a couple isolated points, I am just going to put
one wall of text down here.
While I
want to discuss man-O-war testing, there is a more important issue on the
table. There seems to be a significant
part of our community comfortable with and/or rabidly behind the juggernaut’s
one-point-increase. I’ve had several
people ask why this is such a big deal—after all, juggernauts are still good,
the battle box is still net 0-points, and community consensus says our basic beet
stick heavy was undervalued. So, let’s
look at why this is such an issue.
The
juggernaut is an iconic jack. It sets
the standard for what you want a heavy jack to accomplish—punchy fist for an
extra initial—access to power attacks—a big main weapon to break armor—a nice
critical affect—high strength for throw checks—MAT 7 to make those attacks hit
as reliably as any non-character heavy—the highest armor and number of boxes of
any baseline heavy—and a grid designed to take a beating and still remain fully
functional. There is not a faction in
the game that would not love that stat line.
The juggernaut also sports defense 10, SPD 4, and no special rules. The protectorate’s crusader costs 10-points
while sporting an only slightly inferior profile. In a model-to-model comparison the juggernaut
is objectively better than the crusader so should cost more than 10 points.
The
question is how much more? The next
comparably situated heavy is the ironclad.
It is slightly less resilient than Khador’s finest but sports 25% more
SPD and 20% more defense. Also, it can
drop a mass knockdown affect as a special attack while the juggy has no similar
capacity. In an open field grudge match
between the iron clad and the juggernaut, the ironclad wins every time. The juggy runs as far as the ironclad charges
so regardless of its output, the ironclad will get the alpha.
It is
important to remember that while people look at the juggernaut’s durable stat
line, there’s a reason he’s so tough.
Khadoran lists often have to rely on their durability to weather enemy
alpha strikes before they can strike back.
At defense 10, few heavies have to boost their attack rolls to hit
yee’old juggernaut—meaning they get their full focus worth of attacks while the
reverse is not always true. Cryx’s
slayer, while considerably less durable, still requires a boosted to-hit-roll
to overcome defense 13—and that’s not taking into account that the helljack
sports SPD 6 base. Raw stats are
important but only in the context of how the total package performs. I can build a god slaying gun on an
invulnerable chassis but if it is SPD1 and RAT 0 its impact is diminished—see the
current state of the Victor as an example.
Models do
not exist in a vacuum. Their performance
is influenced by the chosen caster, support pieces, theme lists, scenario
types, terrain, and player skill with same.
So, when I say the juggernaut is roughly comparable to the ironclad, I’m
speaking in general terms. Is a slayer
worth 10 points? Probably. How much more is it worth with unyielding and
carapace? The response I get most often
is that the slayer only achieves that level of crazy with one caster in one
theme list. I’d be willing to accept
that save that another reason I get for the proposed 1-point juggernaut tax is
that Harkevich jack spam is “oppressive.”
Isn’t that one list with one caster too?
The more
I’ve discussed this issue the more I feel there is a double standard for Khador. The juggernaut profile isn’t just an icon for
warmachine, it’s a faction defining piece.
Khador’s shtick is big slow tough jacks that do not shoot well and hit
like a ton of bricks. The unspoken
argument I hear most often comes down to the juggernaut feels too good for its
points if you’re on the receiving end because it would be more expensive
in—insert another person’s faction. This
is a massive double standard. The point
of having faction defining elements is that they should be largely unique to
that faction. That means that they
should be competitively priced and reasonably appealing. Khador’s identity is based around the
empire’s willingness to forego arcnodes, light jacks, focus 8 casters, any jack
with a base move over 4, accurate jack shooting, alchemical innovation, and
crazy magic tech. In return we are
supposed to get scary medium based infantry, hard hitting durable jacks, self-sufficient
troops, warcasters that get the job done without a lot of support, berserk convicts
chained to cursed relic weapons, small units of specialists, lots of inaccurate
AOE attacks, and a focus on the fundamentals with a pinch of winter for flavor. Khador derives a lot of its identity from
what it cannot have; so, when someone says ‘X’ model feels too strong it bugs
me. Look at all the things I do not get
that_every_other_faction gets. I pay for
that _slight points efficiency by forgoing a metric ton of design space.
The corollary
to this argument is that other factions get tons of broken oppressive crap that
I have to swallow because it is in-theme for them. Ambushing bears that hit harder than some
light jacks? Really PP? *looks at my unit of woodsman sadly* Sloan shredding my entire army at range
freeking 16 with armor piercing hunters that advance deploy and have long leash
with fully boosted shots for every jack in her battle group that all have true
sight??? I don’t get a focus 8 caster
but Menoth gets a focus 10 caster…because reasons? I am supposed to take that degenerate
nonsense on the chin because other factions should have nice things too. I’m fine with that. Seriously.
If one faction getting stealthie incorporeal solos free is the cost of Santa
visiting once a year then that’s cool. I
am not OK with being told that the things that define my faction are too good
by factions that are granted the proverbial keys to the kingdom. Call it faction envy if you want. I Genuinely do not understand why everyone
else gets to be pulled up to Cryx’s current status while my faction has to pay
a tax for just being what it was designed to be.
If PP is
upset that juggernauts and marauders were omnipresent in Khador lists I wish they
would consider why that was the case rather than trying to force a
macroeconomic correction using microeconomic tools. The reason those 2 jacks see so much time is
that they are *fairly* costed given their effectiveness, faction relevance, and
ability to trade in the all heavies all the time world we live in. The berserker chassis was rendered unplayable
to keep Karchev spam to a minimum. The
grolar, spriggan, demolisher, and decimator suffer from poor design and excessive
cost. That leaves 5 jacks that are reasonably
effective and usefully costed—and the destroyer had to be cut 2 points to meet
that standard. Of that list, the juggernaut
is the only one that can consistently one-round other heavies. Is it any surprise that it showed up all the
time? If we’re going to see more huge
bases then the marauder needs to go up in cost but the juggernaut? I’m not saying that something didn’t need to
be done. I just do not see juggernauts
going up to 13 solving the larger problem.
My bigger
question isn’t why raise the cost of the juggernaut. Rather I want to know why the Khador all-jack-list
with 7ish jacks is a step too far. I’m
not buying the “it was a negative play experience.” Cryx can run 2 incorporeal battle engines
(with tough mind you) that require me to take a 12-point mercenary package to
even have a chance at defending the alpha.
I’ve seen a Sloan player cause a new player to rage quit the hobby on
the spot. Why are those negative play
experiences acceptable and my faction’s defining play style elements a step too
far? I am assuming that upcoming CIDs
will give the least among us more tools and corrections to current inequity. Why is it necessary to bring this one element
down when presumably everyone else is going to be brought up?
I have
asked this question in many forms in many forums. The discussion always degenerates into a
discussion of base level mechanical interactions with no substantive answer to
the big question. Why is it ok for other
factions to ask questions I do not have good tools to answer when apparently
the same is not true for my faction? I’m
not quitting the game. I’m not trying to
flame PP. I just want an honest
considered answer to this question.